getav [variable id] - This command will print the current value of the specified variable for the target to the console.

setav [variable id] [value] - This command can be used to set the value of the specified variable.

modav [variable id] [value] - This command will modify the value of a specified variable.

forceav [variable id] [value] - This command will forcefully set the value of a specified variable. This command sets the variable to the value specified and ignores all other modifiers. If you were to set your sneak to 5 using this command and you had +15 sneak from clothing, you would still have 5 sneak. If you were to set your sneak to 5 using the setav command, you would have a total of 20 sneak with clothing that offered +15.

moveto [reference id] - This command will teleport the target to the player/NPC/object with the specified ID.

setgs [game setting] [value] - This command can be used to change (set) the value of a specified game setting.

additem [item id] [amount] - This command can be used to add a specified amount of any item to the inventory of an NPC, player or any other target with an inventory.

[ref id].amod [omod id] - This command applies a specified mod to the targeted item("ref id" = "player" for your inventory)

[ref id].rmod [omod id] - This command removes a specified mod from the targeted item("ref id" = "player" for your inventory)

cf “objectreference.additem” [reference id] [amount] - This command is similar to the addItem command, but can be used to add items to inventories specified by their reference ID, not just their item ID.

cf “objectreference.attachmodtoinventoryitem” [item id] [modification id] - This command adds a mod to a specified item. The item should be in the inventory of the specified target.

cf “objectreference.removemodfrominventoryitem” [item id] [modification id] - This command removes a modification from the specified item in the inventory of the target.
removeitem [item id] [amount]	This command can be used to remove an item from the inventory of a player, NPC or any other target with an inventory.

carryweight (can set the cargo space)(Note: this can used on the player, ships or containers with -1 making a container infinite, -1 doesn't work on ships though)

shieldregenrate (shield regeneration rate) (Percentage, 0.1 = 10%)